![]() ![]() ![]() Suffice it to say, a vocal portion of the Diablo fan base isn’t happy with Blizzard’s Diablo: Immortal announcement. Multiple threads on the Diablo series subreddit have bemoaned Diablo: Immortal as a reskin of a pre-existing mobile game, calling Blizzard “out of touch” and equating the announcement to “a slap in the face.” During a BlizzCon panel, one attendee who stepped up to the microphone during a Q&A session sarcastically asked whether Diablo: Immortal was a delayed April Fool’s Day joke. The game’s announcement trailer has racked up more than a million views but it’s also received more than 257,000 dislikes. Let’s take a look at the response below.Blizzard unveiled Diablo: Immortal, a new game set in the the Diablo universe built for mobile devices, at BlizzCon 2018’s opening ceremony yesterday, and reaction from fans has been unkind at best. The bottom line is it’s wildly expensive to get the best gear in Diablo Immortal. Den of Geek expertly broke the microtransaction structure down brilliantly, so check that out for the ugly details. Trouble is, the best Legendary Gems can only drop once a month unless you fork over lots of money. ![]() Most of the controversy centers on Legendary Gems - trinkets ranked from one to five stars that add powerful buffs and modifiers to armor. So instead of just picking up cool swords and armor by killing monsters, the best stuff is mainly found by busting out a credit card. ![]() That’s kind of how games of this nature bring in revenue, but Diablo Immortal stitches microtransactions onto the series’ core item-hunting gameplay loop. The free-to-play spinoff came out last week on PC and Mobile, with loads of optional in-game purchases. Full disclosure: I’ve not sunk any time into the game and probably never will after reading what it’s all about. Fans are not happy with Diablo Immortal ‘s launch, and the frustration stems entirely from the monetization systems. ![]()
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